Re: radical highway help Try spin dashing down long downhill roads, I think it's faster. I haven't done it myself, but me and my comprehensive research team (my brother) are cracking down on it. Jul 30, 2003 This is from my FAQ. Level: Radical Highway. After the second check point, you will reach a part with 2 levels. The bottom level has no floor, but a mysterious wind keeps you from falling.
Page Tools.Walkthrough: Stage 4 HeroName: Metal Harbor Character: Sonic Upgrade: Light ShoesA Ranks 1st Mission: 20000 2nd Mission: 1:10 3rd Mission: 0:50 4th Mission: 18000 5th Mission: 18000Missions1st Mission - Escape from the military base! Start To Checkpoint 1This is pretty easy to get to. Simply go through the stage and you'll end up there in no time. After you hit the second blue and black ramp, you land on platform and have a choice. Take the top route which involves home attacking enemies, or the bottom route, which takes you some springs and keeps you on the normal path.
If you take the higher route, you will find more enemies to home attack and can completely bypass checkpoint 1.Taking the normal route, you will run into a few springs and make it to checkpoint 1 with no problem at all.If you take the high route and bypass checkpoint 1, you will follow rings and land where you would've, had you taken the regular route (just made it there a bit faster and with more rings and points).Checkpoint 1 To Checkpoint 2 You should be on a platform now with a bunch of Beetle enemies in front of you. Just do the homing attack through them to make it onto the ship. From there, simply hit the speed boosters to make it across the deck as quick as possible. This will lead to another group of rings. Light dash your way through them and you should run into checkpoint 2 easy.Checkpoint 2 To Checkpoint 3 Continue running through the stage. You should come to a half loop that takes you into a set of springs.
Bounce off and keep running. You should run into a structure in which you must somersault underneath. Then you will take a pulley up, run a bit further and do the same thing. Then you will have a loop to run through.
After coming out of it, you will have yet another structure to somersault under. But rather than catch a pulley on this one, you hit a speed booster that will send you forward towards four Beetle enemies that you must home attack. From there you will reach your third and final checkpoint.Checkpoint 3 To Goal After the third checkpoint, you will catch a rocket over to the lift off platform. When you land on the lift off platform, you have 15 seconds to make it up to the top and get on the rocket. This is a lot easier than it seems. Just run through the structure following the path. Hit the speed boosters to help out.
Hit the spring at the end and land on the rocket ship.There is also an alternative route on the rocket ship. Rather than hit the spring and grab hold of the handle, go past the spring and you should find Beetle enemies. Do a homing attack through them, then land on another platform and hit the booster. This should send up up the ramp and into rings, which you must light dash through. This will take you to a spring which will lead you to another spring, and onto the rocket.Sonic will drop off the ship and into some other structure. Here he is on his board once again.
It is hard to control him in the tunnel, but you can pick up a few ring capsules and even a extra life. When you come out, you go through a loop, then hit a jump to land right in the goal.2nd Mission - Collect 100 rings!
You should be able to collect 100 rings in this stage fairly easily. At the beginning before checkpoint 1, rather than take the lower route, take the higher route so you can do the light dash through the rings. Also make sure to collect any rings you see. You should get 100 rings before checkpoint 3.3rd Mission - Find the lost Chao! Work your way through the stage until your on the ship. Rather than go through the ship and continue on.
Stop near the building on the ship and look to your left. You should find a few garage type areas there. Two large ones on the side, a smaller one in the middle with one on top of it. The one on top has an ancient shrine in it. Bounce up there and get inside. Play the Mystic Melody.This should make a platform right in front of the garage your in. Step onto it and jump on the roof to the right.
This will lead you to another platform. You may have to bounce to get on it. Then continue working your way up until you reacha permanent structure in the water.
This is where you will find the lost Chao.4th Mission - Reach the goal within 2 minutes 0 seconds! This may seem challenging, but it is rather simple. Take the quicker route at the beginning with the rings. Make sure you don't stop to mess around. Also when in the tunnel towards the end, don't push the Analog to much or you'll end up hitting walls which slow you down majorly.5th Mission - Clear Hard mode!
Start To Checkpoint 1 When you reach the area in which you can take the high route (passing the checkpoint) or the low route, you'll notice that the enemies at the begging section have disappeared. They will appear if you get near them. After them, you'll see a Beetle dropping bombs, home attack him and then continue on through the next few Beetle's, then hit the final Beetle who is also moving and dropping bombs. The ring line is a bit different also.Checkpoint 1 To Checkpoint 2 When you make it to the next platform and must do the homing attack, you will notice it is in a different pattern. Rather than going straight ahead, you take out all enemies.
You should also hit the Golden Beetle this way without even trying.When your on the ship, be careful when hitting the boosters. There are now the spinning spiked ball enemies on board. There are a few, so go around them, then make your way to the end and light dash to the next checkpoint.Checkpoint 2 To Checkpoint 3 You should be able to make it to the pulleys without noticing much difference (except the one corner without the ring trail).
When you reach the first pulley, there will be a big flying robot in front of it, just home attack it and continue on. When you reach the top of the second pulley, you will find another, simply destroy it.When on your way to checkpoint 3, the structure that you must somersault under with the boosters behind it is now guarded also. Destroy the robot and continue on. This time when you home attack the enemies, they are a bit farther apart. You should be able to make it with no problem though.Checkpoint 3 To Goal After you pass the checkpoint, you will notice there is no rocket to take you to the lift off pad. Rather you get near the edge and will see a Beetle enemy appear. You must now home attack him and more will continue to appear, leading you across.
There is one big robot on the lift off pad, but you can quickly run underneath him. When you drop to the point where you board through the tunnel, it may delay before breaking the gray part open. And Sonic may end up backwards occasionally. This can be annoying and slow you down. The best solution is to usually push forward when the gray section busts open.Chao Box LocationsChao Box 1 After the loop, you should go off a ramp and land on a platform.
Rather than drop down and continue on, you should see a beetle enemy floating. Do a homing attack into him and the one behind him. You shoud now land on the upper level platform. From there you should see more of the same type of enemies. Do homing attacks to each one. You should now end up in front of a row of rings, and see another beetle enemy to your right.
Go after the beetle enemy and do a homing attack into him and keep pushing right. You should land on a cylinder which has a Chao Box on top of it!Chao Box 2 After you land on the ship and go down about 3/4 of the way, you should see a few garages on your left.
In the middle one is the second Chao Box.Chao Box 3 Before the last checkpoint, and right before you take the rocket over to the platform in which the rocket ship is, you should see a Chao Box near the checkpoint. It is to the right of it.DarkName: Radical Highway Character: Shadow Upgrade: Flame RingA Ranks 1st Mission: 14000 2nd Mission: 1:20 3rd Mission: 2:30 4th Mission: 14000 5th Mission: 16000Missions1st Mission - Break through the besieging military!
Start To Checkpoint 1 After grinding down the bridge support, take the springs up. Once up on the top portion of the highway, be carful of jets bombing the area. Dodge their bombs and work your way onwards.
After going through the tunnel, you will hit some springs and bounce up to an enemy. Behind this enemy is a set of boxes, and a pulley to the right. Take the pulley up, then destroy the next robot.
Afterwards, go up the springs and follow the highway. You will find a robot in front of another pulley, destroy it, then take the pulley up. Catch a ride on the rocket and you should drop down in front of the first checkpoint.Checkpoint 1 To Checkpoint 2 Somersault underneath the spinning lift object. Race down the highway and come out of the loop and hit the springs.
These springs will take you down to a lower portion of the highway. Once your out, you'll bounce up to a higher road. From here you continue on. Be careful because of the jets bombing.Somersault under the black spinning object, then home attack across the Beetles.
Once on the other side, be careful of the jets again. They will bomb the highway and a piece will fall down. Be sure to jump over this gap and continue on.After making it past this area, you will continue downhill.
You can hit the ramp and catch a pole to swing on, or you can simply skip it. Either way, you'll eventually end up on a higher platform with two robots. You can destroy the metal boxes to the right and take the spring up. Or you can go to the left, hit the spring, then catch the pulley up. Afterwards, take the rocket and you'll land in front of the toll booths. Be careful of the bombarding of the place by the jets, then run through the second checkpoint.Checkpoint 2 To Checkpoint 3 This next section is somewhat different.
There are a few different ways you can take after coming out of the loops. You can hit the ramp and go up high, or miss it and stay low.
Either way you come out to the same area eventually.Taking the high route is probably the quickest and easiest. This also leads you to the Golden Beetle and lost Chao (in the 3rd Mission). The low route forces you to float across a large gap. So if you miss the ramps and see a large gap you can't make it across, jump on in. You'll float here. Work your way across and somersault through the spinning objects.
Afterwards you must jump onto a platform and then home attack the two Beetle enemies to get across. Be careful of the large jet firing at you though, it is very dangerous.After you make it across, whatever way you went, you'll reach another object to somersault under. You can choose from this point to jump to the highway to the right side, or keep on the main highway.
They both lead to checkpoint 3, and almost the same time. I believe the one on the right is a bit quicker though. Anyways, you should reach checkpoint 3 by now.Checkpoint 3 To Goal First you'll run through a tunnel, then somersault under another spinning object. Afterwards you hit a loop, then catch a pole. You can drop off the pole if you wish and take the black lifts across. I recomment the poles myself, they are much quicker and safer.After making it across, you will reach a robot and a few wooden boxes (unless you took the poles, you'll end up at the next platform).
Destroy the robot and bust the boxes open, you should find a spring. Take it up and continue on down the highway. The rest of this section is pretty much hold forward and go. After coming out of the spiral, you'll face one more robot before the goal. Destroy it and you've made it!2nd Mission - Collect 100 rings! After grinding down the bridge support at the beginning, collect the rings right before the springs.
Afterwards, bounce up, then collect the rings past the toll booth type area. Continue on and and collect the rings throughout the highway. Make sure to keep down the center of the highway to collect the double rows of rings.
Once you reach the area where you bounce off a bunch of springs, you should hit the ring capsule at the bottom, giving you over 100 rings.3rd Mission - Find the lost Chao! This seems to be the hardest Chao to find for some people. It is actually rather simple. After the second checkpoint, you will go through two loops.
After passing through the loops, you will continue down a hill. You should see two ramps.
Jump off either one. The first takes you to a higher highway. The second catches a pole and you can swing up to the higher highway. Once up on the high route, continue forward. Destroy the robot and jump on the pole near the end. You should be able to swing over onto the black lifts.
Once on the lifts, you must home attack the Beetle enemies across a gap. Be careful of the first, as it is of electric variety.Once across, destroy the robot that drops in front of the springs, then take them up. You should bounce up and see a Golden Beetle enemy. Home attack it and land on the bridge support tower. Now, go to the right (or left), and stand on the platform.
Normally you would grind down the front suspension. This time you will turn around and go backwards. Grind down the suspension and land on the next support tower. Once you are on it, you will find the ancient shrine in the center. Play the Mystic Melody and follow the platforms across to the Chao.4th Mission - Reach the goal within 3 minutes 0 seconds! This is another section people have the most problems with. The main reason being that they can't finish the stage within 3 minutes.
It is very challenging. And even more difficult to rack up points while doing so. If you grind down a rail, crouch. This will allow you to pick up speed. Try spin dashing also, this can be very effective. See any rings, light dash through them. Good luck, you'll need it.5th Mission - Clear Hard mode!
Start To Checkpoint 1 After you grind down the suspension, you'll meet up with two robots on the sides of the springs. There is another robot up at the toll booth once you bounce up. The best thing here is to home attack one robot, then the next, home into the spring, then home into the third robot up top. This will rack you up a few points.Next up is the downhill run, then the loop. It is best to spin dash down the hill for plenty of speed. As you go through the loop, make sure you are running, not rolling if you did a spin dash.
This is because of a ramp now located just after the loop. Hit the ramp and jump for a easy 200.After you come out of the tunnel, you'll come to an area with a robot, and three Beetles to the right. There is no pulley this time around, so your stuck going up the Beetles, or jumping up the boxes. Best take the Beetles, quicker, and you score more points. You'll find a sheild robot in front of the pulley that leads to the rocket. Somersault to destroy it, then use the pulley. Take the rocket and you'll drop down in front of the first checkpoint.Checkpoint 1 To Checkpoint 2 After going through the first loop, you'll find your next difference in this stage.
Rather than three springs, there is now one spring. Hit it and bounce down the shaft and out the other side.
Once you reach the next area, you'll find a robot behind a box. Destroy him, and then move forward, only to find a buddy of his drop down. Take him out also to get a few more points.After going under the black spinning object, you'll find one Beetle enemy with an electric field around him. Wait till it drops it, then home attack it. You'll notice another pop up behind him. Continue through the Beetles until you reach the other side.The next area is pretty much the same. Work your way up to the next rocket.
Here is where you will find the only notable difference. There is now a robot in front of the next rocket. Be careful when taking the pulley (or spring) up, as this robot is quick to attack. Take the rocket across and drop down in front of the next checkpoint.Checkpoint 2 To Checkpoint 3 This next area is pretty straight forward and the same as normal. Except after the loop, you must hit one of the ramps and take the high route. The low route does not work.
You can't float across this time, rather you just drop like a rock. After you get past the first robot on the high route, hit the pole and jump to the black lifts.
Be careful as there are less lifts now, and you may miss them. Make it across and you should be fine until the next checkpoint.Checkpoint 3 To Goal After checkpoint 3, you go through a tunnel, then come out and go into a loop.
After the loop, you would normally hit a spring and bounce up onto poles. But since this is Hard mode, things have to be more complicated. Now you must first jump onto the black lifts and take them up. Once up there, destroy the two shield robots, then the boxes behind them. Hit the spring and bounce up to find another robot.
Destroy it and run down the highway. When you reach the toll booths, right before the goal, there will now be three robots and one Beetle enemy waiting for you.
Just use the homing attack on them to pick up a few extra points, then rush to the goal.Chao Box LocationsChao Box 1 This box is pretty easy to find. Go through the level until you reach the first loop. Once you go through the loop, you will go through a tunnel. Once out of the tunnel, you will hit a set of speed boosters and launch across the gap. Kill the robot in your way, and go to your left past the wooden boxes. The Chao Box is tucked away off to the side here.Chao Box 2 After the first checkpoint, continue on until you reach the area with all the springs after the loop. After the springs bounce you down, continue on around the stage.
Follow the main road and you should soon reach a area where you must home attack across a few beetles. As you go across, you should easily see the Chao Box.Chao Box 3 This Chao Box is a bit harder to get. After the second checkpoint, continue until you get past the long bridge with the various routes you could go. At the end, you should reach a area with two roads.
One you can jump to, another you must go under the rolling object. The road piece next to the rolling object should have a few boxes on it.
Tucked away behind them is the last Chao Box.
. WW: October 2, 2012,Mode(s),Sonic Adventure 2 is a 2001 developed by and published. The sequel to, it was the final game for the after Sega discontinued the console. It features two stories:, and attempt to save the world, while, and attempt to conquer it. The stories are divided into three gameplay styles: fast-paced platforming for Sonic and Shadow, for Tails and Eggman, and for Knuckles and Rouge.Development began soon after the American release of Sonic Adventure in 1999 and lasted 18 months.
The game was produced in commemoration of the Sonic series' tenth anniversary and was designed to be faster-paced and more -oriented than the original. The development team also expanded upon the presence of the creatures and other player characters.
Its locations were influenced by American locations such as. Sega announced Sonic Adventure 2 in October 1999 and exhibited it at 2000. It was released on June 23, 2001.Sonic Adventure 2 received generally positive reviews for its gameplay variety, visuals, and audio, though some criticized its camera, voice acting, and plot.
An enhanced for the, Sonic Adventure 2 Battle, was released worldwide in 2002; this version features improved textures and options. Sonic Adventure 2 was also released as a downloadable game for the, and in October 2012. Sonic rides a snowboard and performs tricks in City Escape, the first level of the Hero story in Sonic Adventure 2Sonic Adventure 2 is a platforming game with six playable characters, divided into two campaigns: Hero (with Sonic, Tails and Knuckles the Echidna, where the player battles to save the world) and Dark (with Shadow the Hedgehog, Doctor Eggman and Rouge the Bat, where they battle to conquer it). Each character on each side has a playing style similar to the other characters on the side. The player moves through the Hero and Dark campaigns, switching between them at will. Each campaign cycles through of its three characters, telling different sides of the story. Levels have a variety of themes (such as cities, jungles, desert pyramids and outer space), with some followed by fights.
The two campaigns' stories occur in parallel; completing both campaigns unlocks a Last Story with all six characters, culminating in a final boss fight.Sonic and Shadow play fast-paced levels, emphasizing and gameplay. Their homing attack can lock onto robots created by Eggman and G.U.N., and they can on rails. Tails' and Eggman's levels are slower and oriented towards; they are confined to in which they can jump short heights, hover and shoot enemies. Knuckles' and Rouge's levels are open and feature gameplay with treasure hunting; in each level, they must find three shards of the.
Their search is guided by radar and -based clues from harmless robots. Knuckles and Rouge can glide, defeat enemies with punches and kicks and scale walls, digging into them to find.Adventure 2 has the system found in many other games. The player collects scattered throughout the levels; being hit by an enemy while holding rings causes the player to drop them all, while being hit without rings causes them to lose a life.
Tails and Eggman have the customary health bar, which is slowly refilled by collecting rings. Dying with no lives results in a screen. The characters can obtain permanent upgrades that grant them new abilities; for example, one allows Sonic and Shadow to dash along a sequential trail of rings to reach distant platforms, while another lets Knuckles and Rouge attack powerfully enough to break certain containers. Chaos Drives can be used with the player's (small, animals).Separate from the main campaigns, the player can raise Chao as.
They have five attributes (Swim, Fly, Run, Power and Stamina) and a moral continuum from Hero to Dark. From the moment they hatch their stats can be increased with Chaos Drives or small animals, empowering them to compete in and racing. Their alignment gradually changes, based on their affection for a characters; for example, a Chao which likes Tails will gradually become more heroic. Playing with Chao increases affection, and when a Chao becomes fully Hero or Dark it assumes that form permanently. Although Chao eventually die, if they received enough affection during their lives they reincarnate.Adventure 2 has 180 emblems, earned for a variety of tasks. Each level has five missions; only the first is required to continue the campaign, and other missions include completing a version of a level and collecting 100 rings. The player earns emblems by completing missions and other tasks, many related to Chao raising.
Collecting all the emblems unlocks a 3D version of the stage from the original.The game has several two-player modes. Players may race on foot through new (or altered) levels, have shoot-'em-up battles in mechs, hunt for Master Emerald shards or race in. A few characters are playable in these modes, but not in the main game; and from the original are playable in the treasure-hunting game, as are and in the foot-racing levels and mechs piloted by Chao and in the shooting levels. Plot Learning of a secret weapon from the diary of his late grandfather, Eggman infiltrates a high-security G.U.N.
Facility and revives it using a. The weapon, a black hedgehog and self-proclaimed 'Ultimate Life Form' named Shadow, offers to help Eggman conquer the world, telling him to rendezvous at an abandoned space colony, ARK, with more Chaos Emeralds.
Shadow goes to Central City, encountering G.U.N.' S forces after stealing an Emerald. Shadow has vowed to fulfill a promise to a girl, which he interprets as one of revenge. Shadow blasts through the military force and meets Sonic. After a brief confrontation, Shadow escapes and G.U.N.
Captures Sonic, whom they mistake for Shadow.Knuckles encounters Rouge and Eggman, who try to steal the Master Emerald. He stops them by shattering the Emerald and searches for the scattered shards. Rouge, spying for the government, heads to Eggman's base and the ARK.
There, Shadow shows Eggman the Eclipse Cannon, another superweapon created by Gerald, and discloses his plan: to charge the cannon with Chaos Emeralds and use it to take over the world. Rouge appears, offering them a Chaos Emerald to gain their trust.Tails and Amy infiltrate G.U.N.'
S island base and rescue Sonic, while Eggman, Shadow and Rouge collect three Emeralds on the island. Eggman makes a global broadcast threatening to fire on Earth in 24 hours if his demands are not met, demonstrating the cannon's power by destroying half the. Sonic, Tails, Amy and Knuckles use their Chaos Emerald to track down the other six. They infiltrate Eggman's base, boarding his shuttle before it launches into space. Knuckles' Master Emerald shards are spilled along the way, and he leaves to collect them. He again fights Rouge, but when he saves her from falling into a lava pit, she relinquishes her shards and he restores the Master Emerald.On the ARK, Tails reveals he has designed a counterfeit Chaos Emerald to destroy the Eclipse Cannon.
As Sonic is about to use it, Eggman tells him that he has captured Tails and Amy, forcing him to return and rescue them. Sonic tries to trick Eggman with the fake Emerald, but Eggman jettisons him in an escape pod rigged with explosives. Tails, thinking Sonic is dead, defeats Eggman. Sonic uses the power of the fake Emerald to escape; Shadow is sent to intercept him, but Sonic defeats him and destroys the Eclipse Cannon.Eggman sneaks away from Tails and Amy with the last Emerald and arms the Eclipse Cannon. When he tries to fire it, the colony begins falling and a prerecorded message from Gerald broadcasts: he programmed the ARK to collide with Earth if the Emeralds were used, destroying it in revenge for the government condemning his research and killing his colleagues, including his granddaughter Maria. Everyone works together to access the cannon's core and neutralize the ARK using the Master Emerald.When Shadow refuses to participate, Amy pleads for his help, reminding him of Maria's real request: for him to help mankind. Shadow catches up with Sonic and Knuckles in the core as they encounter the Biolizard, a prototype Ultimate Life Form.
Shadow repels it, allowing Knuckles to deactivate the Chaos Emeralds with the Master Emerald. The Biolizard uses Chaos Control to fuse with the cannon, becoming the Finalhazard and continuing the ARK's collision course.Sonic and Shadow use the Emeralds to transform into, defeating the Finalhazard and using Chaos Control to teleport the ARK back into stable orbit. This depletes Shadow's energy and he plummets to Earth, content in fulfilling his promise to Maria. The people on Earth celebrate as the heroes return home and Sonic bids Shadow farewell.Development.
The game's scenery was inspired by the streets of ( left) and ( right).Sonic Adventure 2 was developed by Sonic Team USA, a former American division of, and published. The game was directed and produced by longtime series contributors and, respectively, and was developed over an 18-month period beginning shortly after the release of the American version of Sonic Adventure. It was designed to be more -oriented than the slower-paced, more story-based Adventure. The development team ran the game at 60 frames per second with 'tempo', giving Sonic a variety of actions rather than focusing on speed alone. Its levels facilitated this flow, making Sonic seem faster than he was.For the game's levels and environments the developers were inspired by (their headquarters) and other American locations, such as (where they vacationed during its development) and the. Compared to Adventure, the sequel was intended to have 'more of an American flavor'.
Although the game's level design prioritized the frame rate, it was more streamlined than Adventure because of the team's experience with Dreamcast hardware. Whereas Sonic Team tried to include as much content as possible in Sonic Adventure, in the sequel, they only concentrated on the elements they deemed necessary. Naka said Sonic Adventure 2 was also easier to develop, as Sonic Team had gotten to a point where they could 'tap the full power of the console and deliver a much better experience to users.' Iizuka described the Chao as a 'relative neutral entity' in Sonic Adventure. In the sequel the developers expanded the creatures' presence, adding the ability to raise 'Hero' and 'Dark' Chao to reflect the conflict between good and evil. For the same reason, all six playable characters have roughly equal gameplay time (unlike Adventure, where 's and stories were short).
In Adventure 2 Chao have the ability to socialize, so they resemble a 'real artificial life form.' Sega announced a follow-up to Sonic Adventure and a spinoff (which would become ) on October 4, 1999. The newly named Sonic Adventure 2 appeared at 2000, with Sonic Team adding video shown there to its website on June 30. Sonic Team posted a trailer and a number of screenshots on May 30, 2001, with Sega promoting Sonic Adventure 2 as the last Sonic game for the Dreamcast and as marking the series' 10th anniversary. Sega held a 10th-anniversary party for Sonic in June 2001, at which attendees could compete in a battle tournament; the winner played against Iizuka. Music As with Sonic Adventure, served as sound director and lead composer. Additional music was contributed by Fumie Kumatani, and Kenichi Tokoi.
The soundtrack is primarily, with some and tracks. As in Adventure, each character has a musical theme. The game features performances by returning vocalists, Nikki Gregoroff and, and new vocalists Tabitha Fair, Todd Cooper, Everett Bradley, Kaz Silver and Hunnid-P. (consisting of Senoue and Gioeli) debuted on the game's main theme, 'Live & Learn'. Production of the music lasted from April 2000 to February 2001; after this Senoue, along with others, created sound effects.The team wanted Sonic Adventure 2 's audio to stand out, rather than merely serving as background music. Senoue felt that some of Sonic Adventure 's tracks were not as memorable as others.
He and the Wave Master musicians made a pact with them 'to write songs that promoted the game's speed and situations while keeping the best tempo of the stage'. Senoue wrote each track before producing a demo version and then mixed them with a digital console and analog mixer. He edited tracks using a. After Sonic Team approved the music, Senoue finished sequencing it and sent it to the other musicians for production.Several soundtrack albums for the game were released. Sonic Adventure 2 Multi-Dimensional Original Soundtrack was released in Japan by on September 5, 2001. Sonic Adventure 2 Vocals Collection: Cuts Unleashed, an album with character theme tracks by Senoue and Tokoi, was released by MMV in Japan on August 21, 2001. For the twentieth anniversary of the Sonic series, Sonic Adventure 2 Original Soundtrack 20th Anniversary Edition was released on on June 22, 2011.
On October 29, 2014, a two volume original soundtrack was also released on iTunes. The soundtrack was also released as a by in January 2018, and includes interviews with Senoue and Iizuka.
Rereleases Sonic Adventure 2 Battle A port, Sonic Adventure 2 Battle, was released on February 11, 2002. Battle has more detailed textures and additional geometry, and extends the multiplayer options, including new abilities, upgrades, and exclusive characters, and removes online play. Big the Cat is replaced by a Dark Chao in multiplayer mode. Battle also upgrades much of the Chao system, with a Chao's stats viewable within the game, and the option to transfer Chao from Sonic Adventure 2 Battle to the Tiny Chao Garden in, and with the. If a is connected without a game, a version of the Tiny Chao Garden can be copied temporarily into the Game Boy Advance's memory. This version also introduces the Chao Karate feature.The GameCube, rather than the competing or, was chosen for a port of Sonic Adventure 2 because of its technology. Sega and Sonic Team USA were unconcerned with the fact that the Xbox would feature Internet connectivity, and the GameCube would not.
In Europe, Battle was marketed and distributed by, following a deal to distribute Sega's games on the GameCube and GBA. Downloadable version Sonic Adventure 2 was rereleased in on the in North America on October 2, 2012, in Europe on October 3, 2012 and in Japan on October 4, 2012. It was released worldwide on the on October 5, 2012 and on via on November 19, 2012.
The additional Battle content is available as. Reception ReceptionAggregate scoreAggregatorScore89/100Review scoresPublicationScore7/10B8.6/109.4/10Sonic Adventure 2 received generally favorable reviews. Critics appreciated the game's multiple playing styles. According to and reviewer Four-Eyed Dragon of, the core game's three styles and bonus features such as Chao gardens made the game engaging. Johnny Liu of praised its of multiple playing styles and 180 different goals.
Anthony Chau of called it one of the best Sonic games: 'If this is the last Sonic game in these declining Dreamcast years, it's satisfying to know that the DC didn't go out with a bang, but with a sonic boom.' Shahed Ahmed of criticized the camera for the 'cardinal sin' of 3D platformers: forcing a player to jump to an out-of-frame platform. Ahmed wrote that although a player can re-orient the camera with the trigger buttons, it reverts when the character moves.
According to Chau and Liu camera issues were absent in Tails' and Eggman's levels and insignificant in Sonic's and Shadow's, but searching for Emerald shards and items in cramped sections of Knuckles' and Rouge's levels was frustrating. Edge found camera problems permeating the game, with no significant improvement from Adventure.Liu called the graphics 'sweet, sweet eye-crack'. Four-Eyed Dragon wrote that the game 'is simply jaw-dropping beautiful', citing its detailed backgrounds and scenery and the characters' extensive color palettes. According to Chau, the game had 'some of the best textures ever seen' and was one of the most beautiful Dreamcast games.
Edge was impressed by the texture detail and, and Chau, Liu and Ahmed praised its 60-frame-per-second speed.According to Ahmed, the game's music was an improvement over Adventure 's 'campy and soundtrack', with less emphasis on lyrics, and Liu appreciated its more 'understated' approach. Four-Eyed Dragon called the music 'an eclectic mix of orchestrated masterpieces, guitar tunes, and melodic voices gracefully fill the game's ambiance to a perfect pitch.' Reaction to the voice acting was mixed; although Ahmed said, 'The voice acting, and the lip-synching in particular, is executed quite well', Liu and Chau thought the English voices were inferior to the Japanese ones.Ahmed criticized the plot: 'Throughout the game the plot becomes more and more scattered and lackluster', not focusing long enough on one element to execute it meaningfully. Although Liu agreed that despite the game's ambitious scope and themes it failed to advance the series' core plot beyond the Sonic games, Edge appreciated the story's presentation from both perspectives: hero and villain.Despite high review scores for the Dreamcast version, the GameCube version released six months later received poorer reviews: respective Metacritic and GameRankings scores of 73 percent and 72.33 percent. Critics generally felt that although the game was still enjoyable, it was not significantly improved from the Dreamcast original.
However, Shane Bettenhausen of saw Battle as noticeably superior; in addition to its upgrades, its action was better suited to the GameCube's controller than the Dreamcast's. The game sold almost 50,000 copies in its first week in Japan. By July 2006, it had sold 1.2 million copies and earned $44 million in the United States. Ranked it as the 42nd highest-selling game launched for the, or between January 2000 and July 2006 in that country. It sold 1.44 million copies in the United States by December 2007, making it one of the.Sonic Adventure 2 received several accolades, including the 2001 IGN's Editors' Choice Award. Called it the, and rated it the tenth-greatest Dreamcast game out of 25: 'Despite trailing off significantly in recent years, the 3D side of the Sonic the Hedgehog franchise had a surprisingly stellar start with the Sonic Adventure entries, and the 2001 sequel really amped up the action'.
In February 2014, IGN's Luke Karmali called Battle his tenth-favorite game of all time. Legacy Shadow and Rouge, who debuted in Adventure 2, have become recurring characters in the Sonic franchise. Both appeared along with new character as 'Team Dark', one of the playable character teams, in (2003), the follow-up to Adventure 2.
Shadow starred in his own game, (2005), which expands on many of Adventure 2 's plot points and features a similar 3D platforming gameplay style.With a few modifications, the plots of Adventure and Adventure 2 were reprised during the second season of the anime (2003–06). American licensing corporation hired an entirely new voice cast for the English dub, but the Japanese cast from the games reprised their roles in the original version of the show.(2011), released to mark the series' twentieth anniversary, contains gameplay elements and levels from various Sonic games, including Adventure 2. Elements from Sonic Adventure 2 included a remake of the City Escape stage in the console versions and a remake of the Radical Highway stage in the version. Shadow also appears in a recreation of his boss battle, and the Biolizard boss is recreated exclusively in the 3DS version.
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Chao Doctor: Rules of Chao Karate are simple. If your Chao starts crying or falls out of the ring, your Chao loses. Sega Studio USA (June 23, 2001). Sonic Adventure 2.
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Sonic Adventure 2: Battle (GameCube) instruction manual, pp. 20-21. Dark Story, Level 1: Iron Gate. Dark Story, Level 4: Radical Highway. Hero Story, Level 2: Wild Canyon. Dark Story, Level 5: Egg Quarters.
Hero Story, Level 3: Prison Lane. Dark Story, Level 7: Weapons Bed. Dark Story, Level 8: Security Hall. Dark Story, Level 9: White Jungle.
Hero Story, Levels 10: Hidden Base, 11: Pyramid Cave, and 12: Death Chamber. Hero Story, Level 14: Meteor Herd. Hero Story, Level 15: Crazy Gadget and Dark Story, Level 13: Cosmic Wall. Hero Story, Level 16: Final Rush. Dark Story, Level 14: Final Chase. Last Story: Cannon's Core.
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Back for more, Sonic? Guess you never learn your lesson.External links Wikiquote has quotations related to:Media related to at Wikimedia Commons. at Sega's Dreamcast Minisite (in Japanese). at Sega.com. at SonicTeam.com.